OpenGL mesh viewer

This application was the first one I created while learning computer graphics at NTU. It parses a .m file, which is nothing but a bunch of numbers representing vertices (x, y, z) in the 3D plane. The resulting 3D model is displayed in the viewport. Options for orthogonal/perspective projection along with various viewing options to pan, zoom and rotate the model were provided. Plane, spherical and psychedelic texturing options were implemented. Watch this video to learn more:

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Max level reaching...

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