Tag Archives | computer graphics

OpenGL mesh viewer

This application was the first one I created while learning computer graphics at NTU. It parses a .m file, which is nothing but a bunch of numbers representing vertices (x, y, z) in the 3D plane. The resulting 3D model is displayed in the viewport. Options for orthogonal/perspective projection along with various viewing options to […]

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Introduction to HTML5 & WebGL

Recently gave a talk on HTML5 and WebGL, talking about how it has changed the web app landscape. The presentation slides talk about these topics: HTML5 vs HTML4.0/XHTML HTML5 vs Flash Intro to WebGL Graphics  pipeline Vertex & fragment shaders Cool WebGL and HTML5 demos So check it out:

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